Gargantuan Dragon, Lawful Evil
Armor Class 23 Natural Armor
Hit Points 333 (20d20 + 100)
Speed 75 ft., Fly 250 ft.
STR
25 (+7)
DEX
30 (+10)
CON
23 (+6)
INT
21 (+5)
WIS
20 (+5)
CHA
23 (+6)
Saving Throws DEX +17, INT +12, WIS +12, CHA +13
Skills Acrobatics +30, Perception +25
Damage Resistances Bludgeoning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 100ft., Darkvision 750ft., Passive Perception 27
Languages Common, Draconic
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. 

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 16) piercing damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 8) slashing damage. 

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 8) bludgeoning damage. 

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 5 minutes. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours 

Force Breath (Recharge 5–6). The dragon exhales a ball of pure force in a 300ft range targeting one creature or point in space, it will explode on contact with anything, the explosion extends out in a 75ft radius. Each creature in that radius must make a DC 20 Dexterity saving throw, taking 90 (15d12) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d8 + 8) slashing damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Large, Powerful, Smart, And Deadly Fast, All words used to describe these beasts (not to mention terrifying, angry, and yellow) They have large wings with boney bladed extrusions on the tips and edges of them. Some may be serrated, some may be straight but all are sharper and stronger than the most legendary manmade weaponry. They are roaming creatures finding a comfortable existence in whatever environment they find themselves in. (a more specific description for DMs----> one row of spikes going from head to tail, sharp thin snake-like eyes, pointed snout for aerodynamics, scales are flat to the body instead of layered for more aerodynamics, scales are all yellow, stands on four legs, wings extend from the middle of the torso (like salamence from pokemon), the wings are segmented like a normal dragon's, curved blades run down the sides of the wings, tail length varies)

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Swiftraven2346

Comments

Posts Quoted:
Reply
Clear All Quotes