Cactus Dance: Cactuar performs a mesmerizing dance, forcing all creatures within 30 feet to make a Wisdom saving throw with a DC of 15. On a failed save, the creatures are charmed for 1 minute.
Quicksand Trap: Cactuar creates a patch of quicksand beneath a creature within 10 feet. The creature must succeed on a Strength saving throw with a DC of 14 or become restrained.
Fleeing Step: Cactuar can move up to 60ft. to any unoccupied space it can see, this movement does not provoke attacks of opportunity.
Multiattack: Cactuar can make 3 actions each turn.
1000 Needles: +7 to hit, 19 (4d8 + 1) Piercing damage, 0ft .
Pins and Needles: When cactuar takes damage from a melee attack, the attacking creature must make a Dexterity saving throw with a DC of 20. On a failed save, the creature is stuck with tiny needle-like hairs, taking 2d10 piercing damage every turn until removed.
Description
Cactuars have stiff arms and legs without hands or feet, three black dots on their faces representing eyes and a mouth, and three yellow quills at the top of their heads. Their silhouette resembles the Japanese symbol pronounced as 'manji'. They move in a puppet-like manner, balancing on one leg with the others bent at 90 degree angles.
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