Large Monstrosity, Neutral Evil
Armor Class 14 (natural and drug armor)
Hit Points 45 (6d8 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +4
Skills Perception +5, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Bear has disadvantage on Wisdom (Perception) checks that rely on hearing or smell.

 

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Drugged Breath (Recharge 5–6). The wolf exhales a blast of Drug wind in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Bonus Actions

The Good Stuff. The bear eats another Mushroom/Powdery Stone or licks a bit of moss to get himself higher.This heals him for 2D4+2.

Reactions

What is that. The Bear is totally Paranoidand uses his Reaction to give himself 3 AC when a Melee Atack hits him.

Description

This Bear found the good stuff and now he is high and angry.

Monster Tags: Misc Creature

Habitat: ForestMountain

bartmantoni

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