Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 13 (2d12)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Electric Guitar Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Vicious Mockery. Ranged Spell Attack: range 60 ft., one target. Hit: 2 (1d4) psychic damage.

Charm Person. Ranged Spell Attack: range 30 ft., You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

Description

In the shadowy depths of ancient dungeons, the Barbarian Bard stands as a fierce adversary. Wielding an electric guitar with an axe head, this goblin embodies raw, chaotic energy. His wild hair and manic eyes reflect his brutal nature, as he charges into battle with frenzied riffs that empower allies and terrify foes. His enchanted guitar, capable of both searing solos and devastating strikes, makes him a formidable opponent whose presence turns the dungeon into a cacophony of metal-fueled mayhem.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Neinkub

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