Armor Class
12
Natural armor
Hit Points
22
(5d6 + 5)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
7
(-2)
CHA
10
(+0)
Skills
Acrobatics +3, Stealth +3
Damage Vulnerabilities
Cold, Slashing
Damage Resistances
Bludgeoning and Piercing from nonmagical attacks
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Common, Deep Speech, Telepathy 20 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
All is Dust. When the minor horror dies, it explodes in a burst of warpfire, ash, and brimstone. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Burning Body. A creature that ends its turn within 5 feet of the minor horror or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Hurl Flame. Ranged Spell Attack: +4 to hit, reach 30 ft., one creature. Hit: 6 (1d8 + 2) fire damage.
Comments