Small Fiend (Demon), Chaotic Evil
Armor Class 12 Natural armor
Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
7 (-2)
CHA
10 (+0)
Skills Acrobatics +3, Stealth +3
Damage Vulnerabilities Cold, Slashing
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Common, Deep Speech, Telepathy 20 ft.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

All is Dust. When the minor horror dies, it explodes in a burst of warpfire, ash, and brimstone. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Burning Body. A creature that ends its turn within 5 feet of the minor horror or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Hurl Flame. Ranged Spell Attack: +4 to hit, reach 30 ft., one creature. Hit: 6 (1d8 + 2) fire damage.

Monster Tags: abberation

Plaugedoctorforhire

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