Disaster Prone. When the tatzling makes an ability check or attack roll and rolls a 1 on the d20, the results are often disastrous. The GM has great latitude when deciding the consequences of this trait triggering.
Growth 2. The Tatzling has 2 additional Hitpoints for each Hit die.
Multiattack. The Tatzling makes 2 attacks; one with its Bite, and one with its Claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) Piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) Slashing damage.
Slowing Gaze (Recharge 5-6). The Tatzling targets one Creature it can see within 30 ft of it, the target must succeed on a DC 12 Constitution Saving Throw or be affected by the Slow spell until the start of the Tatzlings Next turn, until the Tatzling can no longer see it, or until the Creature is more than 60 ft away from the Tatzling, the Tatzling can use a Bonus action to extend the Effects duration to the start of its next turn. For the effects Duration the Tatzling has disadvantage on attack rolls against Creatures other than the Target of its Slowing Gaze.
Cold Demeanor (Recharge 5-6). The Tatzling Creates a Protective shield around itself, Granting it 9 Temporary Hitpoints for 1 Minute. If a Creature hits the Tatzling with a Melee attack while the Tatzling has these Hitpoints then the attacking Creature takes 3 Cold damage.
Protect (3/Day). When a creature the tatzling can see attacks a target that is within 5 feet of the tatzling, it can impose disadvantage on the attack roll provided the attack is against a creature other than the tatzling.
Description
You know, mein experiments haf blöwn up in mein face far less since zis chappy has been helpink me in ze laboratory. But last night, I did see him slip on a patch of beer and knock over a broom, which hit Peeper und sent him flyink into Lut’s bar, knockink ovr every bottle ov rum she owns. Such an unfortunate kreature…
— Humperdink, Recently Lucky
With a distinctive lopsided horn, scales of a deep midnight hue, and a sinuous, eel-like body, it is hard to believe that the tatzel family is a close relative of the silver dragon. Though more introverted than their gregarious argent cousins, tatzelwurms and their biomantic counterparts, tatzlings, are just as friendly towards those in need.
Widely regarded as a sign of impending doom and misfortune, superstitious folk the world over ward their homes against these sleek shadow-cats. This is to the villagers’ detriment, however; tatzlings have the unique ability to draw bad luck from others. In fact, it is this aspect that makes a tatzling such a great protector and causes its most innocent failures to become disastrous.
These Tatzlings often Have more improvements and are typically Accompanied by Tamers, tho Many can just as easily be found in the wild.
Previous Versions
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