Large unknown, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 150 (1d4)
Speed 0 ft., Cornelius never moves from the spot it was summoned
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +14, DEX +14, CON +14, INT +14, WIS +14, CHA +14
Damage Resistances All
Senses Truesight, Passive Perception 30
Languages Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Nightmare. Each turn, Cornelius rolls 1d6, subtracting the result from 99. Once the countdown reaches 0, each creature within 999 feet of Cornelius takes 999 necrotic damage. This ignores any resistances, immunities or modifiers that could reduce this damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gremdrom71626

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