Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (Dried Skin)
Hit Points 42 (6d8 + 12)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +5, CHA +6
Skills Acrobatics +5, Medicine +7, Perception +7, Religion +3
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 17
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bloodthirst. If the Blood Drinker has half of its maximum hit points, (21) or less it becomes Bloodthirsty, while Bloodthirsty all attacks made by it have advantage, however all attacks made agaisnt him are made with advantage.

This Bloodthirst ends if the Blood Drinker Starts its turn with more than half of its maximum hit points (21) 

While Bloodthirsty the Blood Drinker cannot be put to sleep, and it becomes immune to the stuned condition.

Laugther of Madening Terror (1-Day): Once a Day the Blood Drinker can invoke a laugther that terrifies whatever creature hears it, all creatures within 240ft of the Blood Drinker that can hear it must succeed on a DC 17 Wisdom saving throw, being terrefied of the Blood Drinker until the end of their next turn. a creature terrefied by the Blood Drinker cannot move in its direction, attack him or target him in any way, furthermore a terrefied creature cannot even look in its general direction being forced to face away in panic, creatures immune to the frigthened condition have advantage on this saving throw, however they still suffer the penalties on a failure.

Actions

Blood Blast (1-Day): All creatures within 30ft of the Blood Drinker must succeed in a DC 15 Dexterity saving throw, taking 4d6 necrotic damage on a failure half as much on a success, the Blood Drinker regains hit points equal to half of the damage dealt.

Draining Touch: Melee Weapon Attack +3 to hit, 5ft reach, one target for 3d6+4 necrotic damage, the Blood Drinker regains hit points equal to half of the damage dealt.

Multiattack (Only While Bloodthirsty). The Blood Drinker can make two Draining Touch attacks on its turn, that instead of a +3 bonus to hit have a +5 bonus to hit.

Bonus Actions

Bloodfeast. As a bonus action the Blood Drinker can consume the blood of a fresh corpse that has blood on it, recovering 1d6+4 hit points.

Reactions

Meat Shield: As a reaction towards being targeted by an attack or spell the Blood Drinker can use a willing creature within 5ft of him as a meat shield, the attack or spell targets that creature instead, this does not work on attacks that target multiple creatures or areas of effect.

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2024 2:16:28 AM
5
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Corpse_on_the_Trone

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