Armor Class
15
Natural armor
Hit Points
28
(3d10 + 13)
Speed
30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
14
(+2)
INT
6
(-2)
WIS
4
(-3)
CHA
7
(-2)
Damage Immunities
Psychic
Condition Immunities
Exhaustion, Frightened, Unconscious
Senses
Blindsight 30ft, Passive Perception 7
Languages
Common common but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Body slam: using its action the castle can body slam into an opponent forcing them to make a DC15 CON saving throw. If failed, and the enemy is a medium or smaller size, it is knocked prone and all attacks against the castle for the next turn have advantage.
Actions
GREATSWORD Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 4) [slashing] damage.
Bonus Actions
searing smite
Description
The castle looks like a knight in plate armor with a long red cape. Its helmet has red feather sticking out from the sides.
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