Armor Class
10
Natural
Hit Points
4
(1d6)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common Any language known by its race.
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Mythic Actions
.
Description
A Vampire Familiar is virtually indistinguishable from a typical commoner of its race, blending seamlessly into society. The only telltale sign of its true nature is a small, discreet tattoo that marks the Vampire to whom it is bound. This tattoo is expertly concealed, requiring a DC 25 search check to discover. However, if the investigator has previously encountered a Vampire Familiar, the difficulty of the check is reduced to DC 18, as they know what to look for.
Comments