Legendary Resistance (2/day). If the Bloodhunter fails a saving throw it can choose to succeed instead.
Sand Stride. The Bloodhunter can use both its action and movement to step into the wind, carrying a sand trail with him or her; teleporting themselves and up to one other willing creature to a spot they can see within 60ft. However, if they are very familiar with the space, a Bloodhunter can teleport without the need to see the space.
Multiattack. The Bloodhunter makes two melee attacks.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4) piercing damage.
Blood's Bane. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60ft., one target. Hit: 7 (2d4 + 4) necrotic damage. The target must make a Constitution Save or lose 2d4 maximum hit points (removed after a long rest).
Innate Spellcasting. The Bloodhunter's spellcasting ability is Wisdom (+6 to hit with spell attacks). It's Spell Save DC is 18 and can innately cast the following spells, requiring no material components (at 5th level when relevant):
At will: green-flame blade, sword burst, mold earth
3/day: earth tremor, Dust Devil, compelled duel, Maximilian’s Earthen Grasp
1/day: wall of sand, move earth, Flesh to Stone
Sand Step. The Bloodhunter dodges an attack that would previously hit, acting as a minor teleportation, turning into sand before returning to the space it occupied.
The Bloodhunter can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bloodhunter regains spent legendary actions at the start of its turn.
Attack. The Bloodhunter makes one Melee attack.
Spell (costs 2 Actions). The Bloodhunter makes one of its At Will spell attacks.
Description
Bloodhunters are the elite killers, spies, and thieves who work for the Ashai, an occult-like organization specializing in subterfuge and assassinations from Marleí. In addition to their deadly skill, Bloodhunters are worshipers of powerful old gods that provide them with magical power.
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