Small Humanoid, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 7 (1d8 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CON +4, WIS +1, CHA +3
Skills Stealth +6
Senses Darkvision 60 ft, Passive Perception 2
Languages Common they speak a crude form of common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing . The Clawgrowler has advantage on Wisdom (Perception) checks that rely on hearing.

Nimble Escape. The Clawgrowler can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Clawgrowlers are small evil humanoids. Origination from the beast mountains and menacing civilized folk whenever they go, Clawgrowlers relish combat even when the odds are hopelessly against them. Vicious little reptiles who live for their next battle, they are universally hated by elves, dwarfs, and men. They are almost always found in the beast mountains, though some individuals have left their bands and met up with other, unscrupulous folk who will use them. Clawgrowlers commonly wield short swords or daggers, they enjoy cutting their enemies to ribbons and watching the blood flow. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2024 1:20:22 AM
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Coming Soon

Monster Tags: humanoid

Habitat: ForestGrasslandHillMountain

Galedarkness

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