Huge Construct
Armor Class 18 Metal
Hit Points 198 (15d10 + 40)
Speed 35 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +9, CON +8
Skills Acrobatics +13, Athletics +7, Stealth +9
Damage Immunities Poison
Senses Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dash. Increase movement speed by 10ft for the round. You have three charges, regaining one at the end of every round.

Embark. A humanoid of medium size or small, May use their action to embark into the titan. While embarked, The titan uses the mental statistics of the pilot and gains an additional attack (Light and Standard only.) Additionally while the pilot is embarked, The titan and pilot share the Titans initiative. 

Battery. If the pilot spends their bonus action inserting a battery into the titan the titan receives 25 points of temporary hp.

Seige Monster. Alexandrite does double damage to structures and objects. 

Constant Pilot. This titan has a special link due to a simulacrum piloting it. It may always function as if its being Piloted.  

 Arcpoint Psionics. Any creature within 20ft of Alexandrite must make an intellligence saving throw or be unable to cast spells or use abilitys. You may make a save at the end of your next turn if you fail, and if you pass the save you are immune to this effect for the next minute. 

Actions

Multiattack. Alexandrite makes 3 sword attacks. 

Sword.  Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: ? (2d6 + 5) [Slashing] damage, (1d6) Fire Damage, (1d6) Lightning damage. On a hit, the target must make a dc 7+ the number of times hit in that minute by Alexandrite's sword attack or be unable to make reactions till the next round. 

Exhausting Flames. Alexandrite uses all of theyre movemt this turn. Any creature within 10 ft of them at any time  must make a dex save (Dc 16) or take 2d6 fire, lightning, and slashing. 

 

 

 

Bonus Actions

Arcwave. (Ronin)((Recharge 4-6) Ronin throws two 60ft line of electricity. Causes all creatures in its line to make a dexterity save or take 3d10 Lightning damage and be stunned until the end of the ronins turn.

Reactions

Phase Dash. (Ronin) (Recharge 5-6) As a reaction, The ronin enters the ethereal plane until the end of the current turn. You have 3 charges. 

Legendary Actions

 

Blink. (1 action) Teleport within 60ft. 

Dash or Slash. (1 action) May use its movement speed or make 1 sword attack. 

 

Description

 

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2024 4:42:39 AM
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JoeMama_

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