Lightless Cloak. If fighting in darkness or dim light, Ballard gains a +2 to AC
Multistrike. Ballard may attack twice with his Repeating Blunderbuss and once with the Blade of Void.
Shadow Splash. Ballard falls back through dimensions and may travel to any point within 300 ft.
Skilled. At the beginning of each encounter Ballard may roll a D20. The resulting roll will count as a crit until the end of the encounter. additionally, if Ballard rolls a 1 on attacks with his Repeating Blunderbuss, he may reroll.
Repeating Blunderbuss. Ranged Weapon Attack: +8 to hit, reach 15 ft, 5 ft cone, multiple targets. Hit 12 (2d8 + 6) piercing damage.
Blade of Void. Melee Weapon Attack: +12 to hit, reach 5 ft, single target. Hit 8 (1d10 + 2) piercing damage. Target player or creature must pass a DC 20 INT saving throw or be blinded for one round. Additionally, on that target creature's turn, they must pass a DC 15 CHA check or be terrified and forced to run in a random direction or away from Ballard for their full movement.
Master Grappler. After counterattacking a player or creature, on Ballard's next turn he may either grapple and throw that player or creature 10 ft knocking them prone or disarm and grapple them if they have been blinded.
Weapons Master. If there is a weapon within Ballard's movement speed, he my pickup and use or throw it at a target creature.
Blade Dancer. If an attack misses Ballard by 2 or more Ballard will cast Shadow Splash as a reaction to close distance and counterattack with one standard attack at advantage.
Ballard may use this ability at any point on any player or creatures turn but only twice per encounter.
Distance control. Ballard either rapidly teleports around dragging all far away players and creatures in to a 20 ft circle or teleports to the center of a large group knocking them all away 30 ft and knocking them all prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/11/2024 7:59:47 AM
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0
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1
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1.5
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Coming Soon
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