Medium Beast (Elf), Neutral Good
Armor Class 16 natural
Hit Points 75 (10d6 + 40)
Speed 40 ft., Burrow 20 ft. leaves no trace
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws DEX +8, WIS +6
Skills Perception +9, Persuasion +7, Stealth +8
Damage Vulnerabilities Lightning
Damage Resistances Necrotic, Poison
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Petrified, Prone
Senses Darkvision 60 ft., Passive Perception 19
Languages The Buni Prince can speak, read, and write Buni, Elvish, but knows very little common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Regal Presence. Allies within 10 feet of the Buni Prince have advantage on saving throws against being charmed.

Buni’s Warning. The Buni Prince can always tell if a creature is under the influence of or follows a dark deity. The Buni Prince cannot be charmed, frightened, or possessed by such creatures.

Rabbit’s Agility (3/Day). As a bonus action, the Buni Prince can take the Dash orDisengage action.

Innate Spellcasting. The Buni Prince’s spellcasting ability is Charisma (spell save DC 15). The Buni Prince can innately cast the following spells, requiring no material components:

  • At will: Animal Friendship, Speak with Animals
  • 3/day each: Misty Step, Charm Person, Cure Wounds (3rd level)
  • 1/day each: Greater Invisibility, Guardian of Faith
Actions

Multiattack. The Buni Prince makes two attacks: one with its Power Kick and one with its Regal Strike.

Power Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or be knocked back 15 feet.

Regal Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 5) piercing damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be charmed until the end of its next turn.

Buni Ball. Ranged Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone. On a hit, a small buni (a Tiny fey creature) appears in the target’s space. The buni distracts the target, imposing disadvantage on the next attack roll the target makes before the end of its next turn. After this, the small buni hops away, disappearing into the nearest foliage.

Reactions

Outrage: The Buni Prince gets mad and slams the floor many times. all other creatures within 30 feet of The Buni Prince must succeed on a DC 8 dexterity save or be knocked prone.

Legendary Actions

The Buni Prince can take 3 legendary action.

Royal Back up (Costs 1 Actions). summon 3 buni and 2 dire buni.

Healing Breeze (Costs 2 Actions). The Buni Prince can cast Cure Wounds at 3rd level without expending a spell slot, targeting itself or an ally within 30 feet.

Regal Shield (Costs 2 Actions). The Buni Prince grants itself or an ally within 30 feet a shimmering, protective aura. The target gains a +2 bonus to AC until the end of the Buni Prince's next turn.

Description

The leader of all the buni, awoken by the placement of his lost crown on his head. he will start is attack when awoken, unless he is calmed somehow. if defeated then he wont die, he will fall asleep again and his crown will disappear and reappear somewhere else.

Monster Tags: leader

Habitat: Forest

Greeen123HD

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