Large Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws DEX +5, CON +7, WIS +1, CHA +3
Skills Perception +6, Stealth +5
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic "Understand all languages that they knew in life, but cannot speak."
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead
 
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

 

Slam. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 5); {"diceNotation":"1d6+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}

Habitat: Swamp

Goldtip

Comments

Posts Quoted:
Reply
Clear All Quotes