Amphibious. The crab can breathe air and water.
Devotion to Ephara. Bess can cast comprehend languages and private sanctum once each per long rest. Bess also has advantage on Charisma (Persuasion) checks while she within a city.
In addition, when Bess fail an Intelligence check or Intelligence saving throw, she can reroll the die, and must use the new roll. Once she use this reroll, Bess can’t do so again until she finish a long rest.
Spellcasting. Bess is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 9, -1 to hit with spell attacks). Bess has the following cleric spells prepared:
Cantrips (at will): guidance, spare the dying.
1st level (2 slots): command, cure wounds, heroism.
Voice of Authority. Bess can invoke the power of law to embolden an ally to attack. If Bess cast a spell with a spell slot of 1st level or higher and targets an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see. If the spell targets more than one ally, Bess chooses the ally who can make the attack.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
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