Large Monstrosity, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 51 (7d10 + 12)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Condition Immunities Poisoned
Senses Blindsight 30, Passive Perception 13
Languages Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its poison legs or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Poison Legs.  Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (2d6 + 4) Bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A centaurpede has the body of an Enormous centipede topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Habitat: ForestGrassland

kgsauer

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