Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Sticky Acid. Any one who has taken acid damage from one of your attacks will take 1 acid counter per attack that hit. That creature will then take1d6 acid damage at the end of their turn per acid counter they have unless they spend an action or ledgendary action to clean off the acid.
Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: four with its shoot.
Shoot. Ranged Weapon Attack: +15 to hit, Range 1500/1505., one target. Hit: 25 (3d10 + 8) piercing damage plus 9 (2d8) acid damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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