Huge Construct, Unaligned
Armor Class 13 Natural Armour
Hit Points 47 (6d10 + 14)
Speed 60 ft.
STR
18 (+4)
DEX
25 (+7)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +9
Damage Vulnerabilities Fire, Lightning
Damage Resistances Thunder
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pilot. If the pilot of the Airship is unable to take actions or stops controlling the Airship the Airship is restrained without save until a new pilot is instated.

Huge Vehicle. The Airship, with its size and build, can carry upwards of 10 people before it has trouble flying. When the Airship holds 15 people it can no longer ascend. At 20 people the Airship descends at a rate of 30 ft. a round if the Airship is in the air.

Innate Spellcasting. The Wasp Airship's spellcasting modifier is equal to +5 and can be increased through mechanical means (spell save DC 13). The Wasp Airship can innately cast the following spells, requiring no material components.

At will: eldritch blast

1/day each: lightning bolt

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit:  14 (2d8 + 5) bludgeoning damage.

 

Reactions

Evasive Maneuvers. The Airship adds +5 to its AC until the end of the current turn.

Description

A “Wasp”, a small ship used by Skyrates. The spike on front acts as a ram, causing airships to descend at a slow rate to stunt movement and allow for boarding and looting. 

OoferMan1

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