Large Construct, Chaotic Evil
Armor Class 15 Natural
Hit Points 85 (10d10 + 20)
Speed 45 ft., Climb 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws DEX +7, CON +5
Skills Acrobatics +6, Athletics +4, Intimidation +5, Stealth +4, Survival +6
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 14
Languages Common Common Can understand common but cannot speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Grimm Detection. Grimm can sense negative emotions out of a range of 1 mile. Up to pinpoint accuracy within 60ft. A hidden humanoid within 60ft must make a DC 10 wisdom saving throw while in combat in order to avoid detection.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Call Pack. As a bonus action the Alpha Beowolf can howl to alert other Grimm to the presence of creatures.

Bite. Melee Weapon Attack: +7to hit, reach 5 ft., one target. Hit: 13 (4d8 + 5) piercing.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 5) slashing damage.

Reactions

Parry. Beowulf adds 3 to her AC against one attack that would hit it. 

Description

The Alpha Beowolf is a Large sized wolflike creature. It is part of a family of creatures called "the creatures of grim" 

What is interesting to note about these creatures is that their bodies dissolve after being killed. They can't leave loot.

Habitat: ForestGrasslandHillMountain

Arknightwolf

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