Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Grimm Detection. Grimm can sense negative emotions out of a range of 1 mile. Up to pinpoint accuracy within 60ft. A hidden humanoid within 60ft must make a DC 10 wisdom saving throw while in combat in order to avoid detection.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Call Pack. As a bonus action the Alpha Beowolf can howl to alert other Grimm to the presence of creatures.
Bite. Melee Weapon Attack: +7to hit, reach 5 ft., one target. Hit: 13 (4d8 + 5) piercing.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 5) slashing damage.
Parry. Beowulf adds 3 to her AC against one attack that would hit it.
Description
The Alpha Beowolf is a Large sized wolflike creature. It is part of a family of creatures called "the creatures of grim"
What is interesting to note about these creatures is that their bodies dissolve after being killed. They can't leave loot.
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