Medium Construct, Chaotic Evil
Armor Class 14 Natural
Hit Points 50 (6d10 + 20)
Speed 30 ft., climb 20 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +5, Stealth +4
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 13
Languages Common understands but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Ursa Minor has advantage on Wisdom (Perception) checks that rely on smell.

Grimm Detection. Grimm can sense negative emotions out of a range of 1 mile. Up to pinpoint accuracy within 60ft. A hidden humanoid within 60ft must make a DC 10 wisdom saving throw while in combat in order to avoid detection.

Actions

Multiattack The ursa minor makes two attacks: one with its bite and one with its claws or two with claw.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit:8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:15 (3d6+4) slashing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 4) bludgeoning damage.

Description

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Habitat: ArcticForestGrasslandHillMountain

Arknightwolf

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