Medium Humanoid (Any Race), Any Non-Lawful Alignment
AC 10 Unarmored    Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +3
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 16 +3 +5
Skills Deception +4, Insight +2, Performance +6, Persuasion +4
Senses Passive Perception 10
Languages Any one language (usually Common)
CR 1 (XP 200; PB +2)
Traits

Sneak Attack. Once per turn, the courtesan deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the courtesan that isn't incapacitated and the courtesan doesn't have disadvantage on the attack roll.

Actions

Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3)

 

Description

Workers of the night come in all shapes and sizes. While typically peaceable, the best workers of the trade stay armed and will not hesitate to defend themselves. Not all who wander are lost, some courtesans are simply making a living while others are forced by circumstance. They are persuasive for the right coin.

Monster Tags: NPC

Habitat: Urban

Rick_DnD

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