Medium Humanoid, Chaotic Neutral
Armor Class 22 Natural armor
Hit Points 98 (9d20 + 18)
Speed
STR
19 (+4)
DEX
27 (+8)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +7, DEX +11, CON +7
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 16
Languages common belfeesian undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

immunity  to brain eating

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Claw slash +2 to hit, reach 5 ft. 1 target.(1d4+2 damage), Headbutt +3 to hit, reach 6".  1 target. (1d6+4 damage), Bite +2 to hit, reach 6", 1 target (1d6+1 damage)

 

Action Ranged Attack. Hand Crossbow, +8, reach 50 ft., 1 Target (1d6+8 damage),dagger +8 to hit, reach 30 ft, 2 Targets (1d4+8 damage)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Belfeesians are an alien race of humanoid insect-like creatures, standing 7 feet tall as full grown.  They have an elongated head and strong jaws with two short pincers which are used in combat as a biting weapon, as they're bodies are armored similar to insects carapaces, they will also headbutt in close range combat.  Some species have tails but these are not used as weapons.  Their shell structure makes them immune to fire attacks, and as insects they are also immune to mindflayers or brain attacks.

Males sometimes are carrying their larvae in pouches at their sides and need a supply of salt water to keep them alive.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2024 8:59:16 PM
9
1
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Coming Soon

Habitat: ArcticDesertMountainSwampUnderdarkUnderwaterUrban

TheBelfeesian

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