Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 13 (Leather Armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Acrobatics +4, Perception +5, Performance +7, Persuasion +5, Stealth +4
Senses Passive Perception 15
Languages Common, and any one other language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Jack of All Trades. The bard adds an additional +1 bonus to any ability checks they make that they are not already proficient in. 

Spellcasting. The bard is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell DC 13, +5 to hit with spell attacks). It has the following bard spells prepared: 

Cantrips (at will):  mage hand,  vicious mockery

1/day each:  charm person, detect magic, faerie fire, healing word, hold person, shatter

Song of Rest. The bard can preform a song while taking a short rest. any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit to itself as well. 

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Bonus Actions

Bardic Inspiration (3/day). One creature (other that the bard) that the bard can see within 60 feet gains a d6 bardic inspiration die. The creature can add the bardic inspiration die to one attack roll, ability check, or saving throw it makes within the next 10 minutes.

Monster Tags: NPC

Habitat: Urban

MisterMonday

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