Huge Elemental, Chaotic Evil
Armor Class 19 natural armor
Hit Points 262 (21d12 + 126)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Poisoned
Senses Truesight 120ft, Passive Perception 13
Languages Ignan, Telepathy 120ft
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When Vosphor dies, he explodes, and each creature within 30 feet of him must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.


Fire Aura. At the start of each of Vosphor's turns, each creature within 5 feet of him takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Vosphor or hits him with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. Vosphor has advantage on saving throws against spells and other magical effects.

Magic Weapons. Vosphor's weapon attacks are magical.

Actions

Multiattack. Vosphor makes two attacks: one with his longsword and one with his whip.

Longsword. Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 13 (3d8) fire damage. If Vosphor scores a critical hit, he rolls the damage dice three times instead of twice.


Whip. Melee Weapon Attack: +15 to hit, reach 30ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage.

Teleport. Vosphor magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Vosphor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vosphor regains spent legendary actions at the start of his turn.

Attack. Vosphor makes on attack with his longsword or his whip.

Unbridled Flames. Vosphor affects each creature within 15 feet of him with his Fire Aura. 

Whip Frenzy (Costs 2 Actions). Vosphor makes a whip attack against every creature within range.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Darth_Muur

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