Medium Construct, Chaotic Evil
Armor Class 14
Hit Points 37 (5d10 + 4)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
3 (-4)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +3, Stealth +5, Survival +6
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages Common Can understand common but cannot speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Grimm Detection. Grimm can sense negative emotions out of a range of 1 mile. Up to pinpoint accuracy within 60ft. A hidden humanoid within 60ft must make a DC 10 wisdom saving throw while in combat in order to avoid detection.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Description

Black like humid hound with bone like armor with piercing red eyes. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2024 6:58:19 AM
0
1
--
Coming Soon

Habitat: ForestGrasslandUrban

Arknightwolf

Comments

Posts Quoted:
Reply
Clear All Quotes