Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Grimm Detection. Grimm can sense negative emotions out of a range of 1 mile. Up to pinpoint accuracy within 60ft. A hidden humanoid within 60ft must make a DC 10 wisdom saving throw while in combat in order to avoid detection.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
Black like humid hound with bone like armor with piercing red eyes.
Previous Versions
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