Medium Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 46 (5d8 + 15)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6, CON +4
Skills Perception +4, Stealth +6
Senses Darkvision, Passive Perception 13
Languages -- Understands commands in common but cant speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Improved Critical. The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

 

Actions

Extra Attack. The wolf can attack twice whenever it takes the Attack action on its turn.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

 

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

forkguy

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