Large unknown, Neutral Evil
Armor Class 16 Natural
Hit Points 105 (12d10 + 3)
Speed 40 ft., Climb 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws STR +7, CON +6, INT +7, WIS +7
Damage Resistances Force, Damage from Spells
Damage Immunities Psychic
Senses Darkvision This creature has seemingly unlimited dark vision L, as it sees in the dark as it does in the day., Unknown No one knows how this Beast has come to possess this strange sense, but yet, the beast somehow seems to know where it’s target is at all time and will never loose sight of them., Passive Perception 18
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dream stalker. This monster attacks its victims in its dreams for 1 week, inflicting painful but non lethal wounds, after the week is up, the Beast will visit its victim in person and kill it.

Summoned. A Beast of Gevaudan can not appear without being summoned, once summoned it will be given a target to kill, and will get the soul of the target as payment.

Strange origin. The Beast of Gevaudan is not from the nine hells or the abyss, but something darker and more sinister, because of this it is immune to all forms of banishment.

 

Actions

Subconscious slaughter. The Beast of Gevaudan invades it’s victims mind, before slashing them in the dream plane causing a gash to appear on their chest in the physical world, dealing 1d6 [slashing] damage, with a range of 30ft.

Melee Attack. Arm scythes: +4 to hit, reach 6 ft., 1 target. Hit: 10 (2d6 + 4) [slashing] damage. 

Ranged Attack. Psychic scream: +4 to hit, range 10/60 ft., 1 target. Hit: 12 (4d4 + 4) [psychic] damage.

Bonus Actions

As a bonus action The Beast of Gevaudan can unleash a storm of psychic energy, paralysing any one, within a 20ft radius, unless they succeed a DC6 intelligence saving throw, they will remain paralysed until they succeed the saving throw.

Reactions

Scythe slash. If triggered, as a reaction the Beast of Gevaudan will swing a single on of its arm scythes, dealing 1d8+4 [slashing] damage.

Legendary Actions

As the beast let’s out an ear piercing shriek, it is carved into the minds of its enemies inflicting immense pain and psychological damage.

Screamer killer (Costs 2 Actions).The Beast of Gevaudan let’s out an ear piercing shriek, all players with in a 50ft radius must succeed a DC18 constitution saving throw or take 1d12 [psychic] damage

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The beast of Gevaudan is a large and strange creature, it is incredibly physically and mentally capable, it has to large scythes on its front legs, like a praying mantis, and has thick hide, as well as rows and rows of razor sharp teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2024 11:21:15 AM
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Coming Soon
8/13/2024 1:52:39 PM
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Coming Soon
OnyxOnToast

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