Medium Or Small Humanoid (Any Race), Any Evil Alignment
Armor Class 12 hides
Hit Points 45 (10d10 + 20)
Speed 22 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws WIS +2
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 

  • Multiattack: The Chanter makes two weapon attacks.
  • Vocal Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage plus 3d6 psychic damage.
  • Dreadful Melody (1 action): The Chanter emits a haunting melody. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the Chanter's next turn.
  • Sonic Blast (1 action): The Chanter unleashes a concussive wave of sound. Each creature within 20 feet must succeed on a DC 14 Constitution saving throw or take 4d6 thunder damage.
  • Mindsong Level: 5 Casting Time: 1 action Range: 60 feet Components: V, S, M (a strand of hair from the target) Duration: Concentration, up to 1 minute

  • Berserks wail Level: 3 Casting Time: 1 action Range: 30 feet Duration: 1 minuteThe caster emits a powerful, inspiring song. Each creature of the caster's choice within range gains a bonus to attack and saving throws equal to the caster's Charisma modifier (minimum of +1) until the spell ends.

     

 

Bonus Actions

Has no bonus actions 

Reactions

Reaction Name.

Resonant Parry

Trigger: An enemy hits you with a melee attack.Effect: You use your reaction to make a melee weapon attack against the attacking creature. If you hit, you push the creature back 5 feet can be used twice.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This  monster use it's chants to inspire it's allies of race .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

natlevchapman