Medium Swarm of Medium undead, Any Good Alignment
Armor Class 12 Light Armor
Hit Points 50 (2d10)
Speed 40 ft., Walk 35 ft., Swim 30 ft., Climb 25 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
17 (+3)
Skills Animal Handling +3, Stealth +3
Damage Vulnerabilities Force
Damage Resistances Slashing; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Thunder
Condition Immunities Incapacitated, Invisible
Senses Darkvision, Passive Perception 10
Languages Common He can communicate with his holder telepathically, Infernal can communicate telepathically with holder of the amulet
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Shadow and Light Shape Shifting. Callidus is a Spirit/Demon that lives inside of an amulet and breaks out in a shadow or light form. He can transform himself into any Animal, but prefers the shape of a wolf or Raven, when moving. This doesn't cost any movement or need an ability check. 

 

Spy in Disguise. Callidus can transform into any animal needs to spy on a target. For that the holder has to make a DC 8 Dexterity Throw to successfully spy out the target.

 

Actions

Beast Mode. Callidus can transform into any beast, and attack.

Wolf. Melee Attack  +8 to hit, reach 8 ft., one target. Hit: 13 (2d6 + 6) slashing damage. 

Raven. Ranged Attack: +6 to hit, range 9 ft., one target. Hit: 11 (2d6 + 6) piercing damage.

Bear. Melee Attack  +11 to hit, reach 6 ft., one target. Hit: 15 (2d8 + 6) slashing damage. 

Snake. Melee Attack  +7 to hit, reach 4 ft., one target. Hit: 10 (2d6 + 6) poison damage.

Small Dragon. Melee Attack  +16 to hit, reach 12 ft., one target. Hit: 22 (2d10 + 8) fire damage. 

Shadow/Light Combination. Callidus can borrow his powers to the holder of the amulet, to strike a large shadow or light attack. It adds (2d10 + 6) to the holders attack throw. After this attack Callidus have to go backe to the amulet for the next 10 hours.

Reactions

Amulet Transfer. Callidus can hide himself into the amulet of his holder. There he also recharges his powers connected to the powers of the holder. When he catches to much damages he transfers himself into the amulet to heal.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Callidus is a creature of light and Shadow, that can transform into any animal he wants. He lives in a small amulet, which holder is Naira. She summoned him when she was 4 years old, since then they are inseparable. He is a part of her soul, that means if her magical power gets stronger he also gets stronger. He protects her and is her best friend. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2024 7:07:23 PM
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Coming Soon
nickidk

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