Armor Class
15
Hit Points
10
(4d4)
Speed
50 ft.
STR
1
(-5)
DEX
20
(+5)
CON
10
(+0)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +7
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
When the bunny is defeated, it transforms into a normal cinnamon bun. When this bun is consumed by a creature, that creature heal 1 HP.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Go for the Eyes (Recharge 6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the bunny’s next turn.
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