Medium Humanoid, Neutral
Armor Class 16 studded leather
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Skills Nature +3, Perception +3, Stealth +6, Survival +3
Senses Darkvision 60, Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aura of Undead Strength. All Undead creatures within 30 feet of Autumn deal an additional 2 fire damage when they hit with a melee attack.

Actions

Corpse Betrayal. Melee Weapon Attack: +6 to hit, reach 5ft. Hit: 17 (3d8 + 4) fire damage and the target is grappled (escape DC 14) by rotten hands that erupt from the earth.

Necrofire Push. Melee Spell Attack: +6 to hit, reach 15 ft. Hit: 13 (2d8 + 4) necrotic damage and the target is pushed 10 feet horizontally away from Autumn.

Conflux of Necrofire (1/Day). Autumn produces a blast of purple flames in a 20-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) fire damage and cannot regain hit points until the end of Autumn's next turn. On a successful save a creature takes half as much damage and is otherwise not effected.

Enhance Undeath. All Undead within 30 feet of Autumn gain 10 temporary hit points.

Bonus Actions

Archer's Eye (3/Day). Immediately after making an attack roll or a damage roll with her Necrofire Push attack, Autumn can roll a d10 and add the number rolled to the total.

Reactions

Parry. Autumn adds 5 to her AC against one weapon attack that would hit her. To do so, Autumn must see the attacker and be wielding a melee weapon.

hostileeldritch

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