Reckless. At the start of its turn, Tarkantos can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Ruthless Hit. (Recharge 6). When Tarkantos hits with a melee attack, he can choose to strike with special viciousness, digging the blade in deep. All damage dice for the attack are treated as having rolled their maximum value.
Multiattack. Tarkantos makes two attacks with his jawbone great sword.
Jawbone Great Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath. (Recharges after a Short or Long Rest). Tarkantos exhales a 30-ft. cone of fire. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half damage on a success.
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