Medium Humanoid, Chaotic Evil
Armor Class 15 (Alien armor.)
Hit Points 150 (175d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +9
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Glaive- Corvus Glaive can't die unless his glaive is broken. His glaive has AC 18, and 30 hit points. If unbroken he'll resurrect in 1d4 days wherever his glaive is.

 

Energy absorption- When an energy blast is thrown at him Roll the d20. On a 20 the energy is absorbed into the glaive and Corvus can release the energy. He starts battle with one charge.

Servant of Thanos- When fighting alongside Thanos or the Black Order Corvus has advantage on attack rolls and ability checks.

Actions

Multiattack- Corvus makes two glaive attacks or uses one Energy Blast

Glaive Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 40 (6d10 + 5) piercing damage. 

Glaive Blast. RangedWeapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 30 (3d10 + 5) radiant damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Corvus Glaive is a fierce alien warrior who is immortal so long as his glaive is intact. He's Thanos's executioner and one of his two generals alongside his wife Proxima.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bombur123

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