Large Construct, Unaligned
Armor Class 14 natural armor
Hit Points 90 (12d10 + 24)
Speed 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +8
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages understands the languages of it's creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Golem has advantage on saving throws against spells and other magical effects

Actions

Multiattack. The Golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Discharge (Recharge 4–6). Each creature in a 5 foot radius around the Golem must make a DC 14 Con saving throw. On a failure, a target takes 13 (3d8) lightning damage and is stunned for 1 round.

If the saving throw is successful, the target takes half the lightning and isn't stunned.

Description

An electrically charged construct of tremendous power. Is left behind to guard abandoned ruins and ancient secrets.

Monster Tags: construct

Habitat: ArcticDesertForestMountainSwampUnderdark

tyberzann343

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