Spider Climb. The Ede Saine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Ede Saine knows the exact location of any other creature in contact with the same web.
Web Walker. The Ede Saine ignores movement restrictions caused by webbing.
Nimble Escape. The Ede Saine can take the Disengage action as a bonus action on each of its turns.
Parrallel Minds. The Ede Saine has two actions on each of its turns, but it cannot take the same action twice
Vision Enhancement. The Ede Saine can see through magical and nonmagical darkness as if it was bright light
Multiattack. The Ede Saine makes Three attacks, one with it's poison fangs, and two attacks with its Scythes. Alternatively, the Ede Saine can choose to replace one scythe attack with a rot attack
Poison Fangs. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 6) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.
Scythe. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 6) slashing damage
Cutting Thread. Every creature in a 30 foot cone has to make a DC 19 dexterity saving throw, taking 15 (2d8 + 6) slashing damage on a failed save, or half as much on a successful one
Dark bullets. Ranged Spell Attack: +8 to hit, range 120 ft., two targets. Hit: 17 (2d8 + 8) force damage.
Web (Recharge 5–6). Ranged Weapon Attack: +11 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 20 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 18; hp 60; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The threads are also so small that any web created by the Ede Saine cannot be detected by a creature unless it first succeeds on a DC 20 perception check. A creature walking into the web without being aware of it has to make a DC 20 Strength save with disadvantage or be restrained by it
Rot attack. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 69 (8d10 + 25) necrotic damage. On hitting a rot attack, the Zoa ele takes 40 necrotic damage as recoil, and loses one of its scythes from its multiattack
Evil eyes. The Ede Saine uses up to two of it's evil eyes from the following options, provided it still has at least two eyes, with wisdom as the spellcasting ability(Save DC 16):
Annihilating Evil Eye. One creature the Ede Saine can see within 90 feet has to make a constitution saving throw, taking 51 (8d10 + 25) necrotic damage on a failed save, or half as much damage on a successful one. The Ede Saine takes 35 necrotic damage in recoil and loses one of its eyes, taking a -1 penalty to all of its attack rolls until the eye is healed. The recoil damage cannot be reduced, and ignores resistance and immunity to necrotic damage
Jinx Evil Eye. One creature the Ede Saine can see within 90 feet has to make a charisma saving throw, on a failed save, they take 14 (3d8) necrotic damage, and the Ede Saine heals for the same amount. And all of their stats are reduced by 1 until their next long rest, or they are targeted with a spell that removes curses ir hexes.
Paralyzing Evil Eye. One creature the Ede Saine can see within 90 feet has to make a wisdom saving throw or be paralyzed for as long as the Ede Saine can see them and remains within 90 feet of the target. At the end of each of its turns, the target can repeat the saving throw, ending the condition on a success
Charming Evil Eye. One creature the Ede Saine can see within 90 feet has to make a wisdom saving throw or be charmed by the Ede Saine for as long as the Ede Saine can see them and remains within 90 feet of the target. At the end of each of its turns, the target can repeat the saving throw, ending the condition on a success
Description
An exceptionally rare spider monster though to be related to the Zoa Ele due to their visual similarities. Unlike the Zoa Ele however, the Ede Saine is considered to be intelligent enough to understand human speech, however, this has never been confirmed, due to the rarity and general hostility of the species. It is often thought to be an omen of certain death due to the distinct skull pattern on its back, as well as the small amount of living witnesses. In combat it is exceptionally cunning and unpredictable, using its superior speed to outmaneuver its enemies and overwhelm them with a wide variety of different attacks, and can be considered on-par with adult dragons in terms of the threat posed
Previous Versions
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