Huge Dragon, Lawful Neutral
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., Fly 80 ft.
STR
18 (+4)
DEX
29 (+9)
CON
27 (+8)
INT
18 (+4)
WIS
24 (+7)
CHA
21 (+5)
Saving Throws DEX +16, CON +15, WIS +14, CHA +12
Skills Perception +17
Damage Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages Common, Draconic, Draconic Ancient Draconic
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Solid of Scale. The dragon has immunity to all physical attacks until its scales are broken. Its scales have 3d10 HP and an AC of 10.

 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9); bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Ancient Lightning Breath (Recharge 5–6). The dragon exhales red lightning in a 120-­foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 16d10 lightning damage on a failed save, or half as much damage on a successful one.

Ancient Lightning Spear. (Recharge 5-6) The dragon strikes the ground with a spear of red lightning. All creatures within 30ft must take a DC 20 Dexterity saving throw, taking 12d10 lightning damage on a failed save, or 12d4 on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Mountain

VenomStick123

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