Small Beast, Typically Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 7 (2d6)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +0, DEX +4, CON +2, INT −2, WIS +2, CHA −1
Skills Sleight of Hand +0, Stealth +0
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Refuse Spelunker. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Mob Mentality. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Gnaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 3:36:48 PM
1
1
1a
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

DonKeywood

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