Armor Class
14
Natural Armor
Hit Points
7
(2d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +0, DEX +4, CON +2, INT −2, WIS +2, CHA −1
Skills
Sleight of Hand +0, Stealth +0
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Refuse Spelunker. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Mob Mentality. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Gnaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/14/2024 3:36:48 PM
|
1
|
1
|
1a
|
Coming Soon
|
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