Medium Or Small Fey, Any Alignment
Armor Class 15 Natural armor
Hit Points 57 (5d12)
Speed 35 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +7
Damage Resistances Bludgeoning from non magical attacks
Condition Immunities Frightened, Poisoned
Senses Passive Perception 1000
Languages Only languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. This creature can teleport behind you and roll a grapple check with advantage 2 charges per short rest

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [remove light], false blade
1st level (# slots): [alter fravity makes 30-30 feet area rough terrain], [windburst 3d6] 

Actions

warp

Action Melee Attack. Warped axe the creature warps to a different dimension a and quickly returns holding a large great axe made of iridescent metal that does 2d12 and 1d6 slashing damage

Action Ranged Attack. Warped bow the creature warps to a different dimension a and quickly returns holding a large great axe made of iridescent metal that does 2d6 piercing damage

 

Bonus Actions

Teleport 50 feet

Reactions

Reaction warp dodge.

Legendary Actions

illusionary pit players must roll a 16 arcana or insight if failed they forfeit their next 2 turns

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 9:38:05 PM
3
1
5
Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

LUKE_KOMPASS12345678910

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