Special Trait Name. This creature can teleport behind you and roll a grapple check with advantage 2 charges per short rest
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [remove light], false blade
1st level (# slots): [alter fravity makes 30-30 feet area rough terrain], [windburst 3d6]
warp
Action Melee Attack. Warped axe the creature warps to a different dimension a and quickly returns holding a large great axe made of iridescent metal that does 2d12 and 1d6 slashing damage
Action Ranged Attack. Warped bow the creature warps to a different dimension a and quickly returns holding a large great axe made of iridescent metal that does 2d6 piercing damage
Teleport 50 feet
Reaction warp dodge.
illusionary pit players must roll a 16 arcana or insight if failed they forfeit their next 2 turns
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/14/2024 9:38:05 PM
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3
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1
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5
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Coming Soon
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