Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Devil's Sight. The cat has darkvision out to 60 feet and can see in magical darkness
Nine Lives. The cat has nine lives. when ever the cat is reduced to 0 hit points it regains hit points to its maximum. A cat can do this 9 time then it dies finally
Charm A Sucker. The cat exudes an aura of charm. Any humanoid within 30 feet of the cat must make a DC 19 Wisdom saving throw or be charmed by the cat. a charmed creature protects, defends, and even houses the cat believing it to be cute and cuddly interpreting its overtly hostile acts as "endearing." Creatures that pass this save are immune for 1 month.
Poison Aura. The cat emits an aura of nefarious poison the chokes its victims. All creatures within 30 feet of the cat make a DC 15 Constitution saving throw. On a failed save the creature becomes poisoned for 24 hours. On a successful save the creature is immune for 24 hours. Creatures that are charmed by the cat auto succeed this saving throw.
Claws. Melee Weapon Attack: +30 to hit, reach 5 ft., one target. Hit: 1 slashing damage.