Special Trait Name: False Appearance: While the doll remains motionless; it is indistinguishable from an ordinary humanoid child.
Stitched Together: When the doll is reduced to 0 hit points for the first time, it is instead reduced to 1 hit point. The stitches holding it together comes undone and it falls prone into a heap of loose skin and stuffing. The dolls movement speed is reduced to 10ft. and it dies at the end of its next turn. If the doll is reduced to 0 hit points again before the end of its next turn it dies.
Action Name: Poisoned Dagger: Melee Weapon Attack +4 to hit, reach 5ft one target. Hit 4 (1d4+2) piercing damage plus 5 (2d4) poison damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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