Medium Construct, Chaotic Evil
Armor Class 11 na
Hit Points 22 (22d8 + 1)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws INT +0
Damage Immunities Poison
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name: False Appearance:  While the doll remains motionless; it is indistinguishable from an ordinary adult humanoid.

Impact Absorbing Fluff: Any critical hit against the doll with a melee weapon attack becomes a normal hit.

Stitched Together:  When the doll is reduced to 0 hit points. The stitches holding it together becomes undone and it falls prone into a heap of skin and stuffing. The dolls movement speed is reduced to 10ft, and it dies at the end of its next turn, however if the doll is reduced to 0 hit points again before the end of its next turn, it dies.

Actions

Action Name: Multiattack:  The doll makes two attacks with its shortsword.

Shortsword:  Melee weapon attack: +5 to hit, reach 5ft one target, Hit 6 (1d6+3) piercing damage.

Hidden Needles: The doll launches a barrage of needles out of the palm of its hand in a 15-foot line. Each creature in this area must make a DC 12 Dexterity saving throw, taking 10 (4d4) piercing damage on a failed saving throw, or half as much damage on a successful saving throw.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gl1tter

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