Medium Or Small Humanoid, Typically Chaotic Good
Armor Class 14 natural
Hit Points 40 (4d12)
Speed 15 ft.
STR
13 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CHA +4
Skills Medicine +3
Damage Vulnerabilities Psychic
Damage Resistances Slashing from Nonmagical Attacks, Piercing
Damage Immunities Bludgeoning
Condition Immunities Petrified
Senses Passive Perception 15
Languages Common, Gnomish, Trollkin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. 

Spells: Create Bonfire, Fire Bolt, Mending, Alarm, Grease, Jump, Arcane Lock, Heat Metal, Magic Weapon, Arcane Eye, Stoneskin

Countdown; Plants bomb, takes 2 minutes to explode, effects anyone in a 50 foot radius, damage 2d20+5 force

Plant bomb; Effects anyone in a 20 foot radius, damage 1d20+6; needs detonate to trigger bomb force

Charge; Charges limit break by 2

Conductor; throws down a flat beacon 1x1 ft and can conduct a lightning strike to that area. Hit-Dex14. Damage 3d6 - 1 lightning/electricity damage

Actions

Grapple: uses grappling hook

Action Melee Attack. 

Bonkish-bonker; takes mallet and hits enemy. Hit: +6, damage 2d4+2 in bludgeoning damage

map-smack; smacks enemy with map, Hits twice.Hit +6, damage 1d4-1

Action Ranged Attack. 

Grapple shot: Can be used to restrain enemies. Hit: +4, Blunt Shot does 1d4 of damage. Sharp shot does 2d12+2 of damage.

Grenade; Throws grenade +3 to hit, damage 2d12 -2 fire damage + radiant damage

mallet throw; throws mallet. hit +3 damage 2d4+3 Bludgeoning damage

Frost Grenade; Throws cold grenade exploding with ice, shrapnel becomes iceclies. Hit +3, Damage 2d12+3 frost damage. If above 50% Shrapnel does 1d4 of damage.

Acid Grenade: Throws acid grenade, Shrapnel becomes Acid drops. Hit +3, Damage 2D12+3 Acid damage.  If above 50% Shrapnel does 1d4 of damage.

Bonus Actions

Detonate; detonates bomb planted.

Charge (passive); Charges 1 for limit break at the beginning of each turn

Reactions

Bomb threat: if needed can intimidate with holding the pin of a grenade to scare others

Pretty barf. If Cartogradee is intimidated he can make a constitution saving throw, if above or at 15 he does 1d4 of barf damage

Gangnum style: when he's at a party will automatically start doing the gangnum style

Description

Limit break; After 4 turns glows blue and flashes, Next attack is 2x its normal

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2024 6:30:24 PM
24
1
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Coming Soon

Habitat: Urban

SorcererSupremeVex

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