Large Construct, Neutral
Armor Class 19
Hit Points 300 (36d10 + 9)
Speed 40 ft., Climb 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
24 (+7)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +10, CON +11
Skills Acrobatics +3, Athletics +11, Perception +6
Damage Vulnerabilities Lightning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 16
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brutal Critical. Asaurus Rex can roll two additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Magic weapons Attacks of Asaurus Rex are magical.

Infectious Fury(10/Day) Spirit within Asaurus Rex can curse his target with rabid fury. The target hit by attack must succeed on a DC 17 Wisdom saving throw or suffer one of the following effects (your choice):

  • The target must use its reaction to make a melee attack against another creature of your choice that you can see.
  • Target takes 7 (2d6) psychic damage.

 

Actions

Multiattack. Asaurus Rex makes three attacks, one with his Stomp, one with his tail, and one with his bite. 

Primal Roar (Recharge 5-6). Asaurus Rex roars, shaking everything around. Every creature within 40ft must make a DC 18 Con saving throw. On a failed save the creature takes 35[roll]10d6[/roll] thunder damage and instantly loses concentration on any spell they were holding. On a success the creature takes half damage. 

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Stomp. Each creature within 10 ft of Asaurus Rex must succeed on a Dexterity saving throw DC 17 or fall prone and take 11 (2d4 + 6) bludgeoning damage.

Mechanical Fix (2/Day). Spirit within Asaurus Rex can Heal it. It can only use this when below half health (150 hp). Asuarus Rex can heal itself 30 (5d8 + 7). 

 

Legendary Actions

The T- Rex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Tail (Costs 1 Action). Asaurus Rex makes one Tail attack.

Grappling hook(Costs 2 Actions) Asaurus Rex shoots a grappling hook at target up to 40 ft away. If target is huge or bigger Asaurus is pulled towards a target, otherwise target need to make DC 18 Str saving throw, being pulled to Asaurus on a failed save, taking 11(2d12) bludgeoning damage.

Shoulder Missiles (Costs 2 Action). Missiles pop up from the "shoulders" of the Battle Mech and fire 2d4 missiles that seek targets with a heat signature. Each missiles has a range of 240 ft, hits it's target automatically, and deals 1d6 fire damage and 1d6 piercing damage. 

 

Description

King of the Hunt. Asaurus Rex can find any creature, given enough time. He can do so even if target is protected from scrying magic or is on another plane of existence

spquinn9

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