Camouflage. The Changewing can change its scales' patterns and colour to match that of its environment.
Climbing. The Changewings are incredibly adept at climbing.
Prehensile Tail. The Changewings have prehensile tails that the use like an extra limb.
Acid Blast. Ranged Attack: +8 to hit, reach 10/120ft, 6 targets, Hit: 45 (5d10 + 40) acid damage per blast.
Hypnosis. The Changewing can hypnotise 1 target who can see it. Target rolls a DC23 Wis Check, on a fail target becomes hypnotised and the Changewing takes control of it, on a success nothing happens. A target can choose to redo the roll once each round until the Changewing breaks focus or target succeeds.
Claw. Melee Attack: +6 to hit, reach 5ft. 1 target, Hit: 20 (3d10 + 10) slashing damage.
Bite. Melee Attack: +5 to hit, reach 5ft. 1 target, Hit: 20 (3d10 + 10) piercing damage.
Tail. Melee Attack: +7 to hit, reach 5ft. 1 target, Hit: 15 (2d10 + 10) bludgeoning damage.
Multiattack. You can use Bite twice, Claw once, Tail once, Acid Blast twice, and Hypnosis once.
Comments