Medium Humanoid (Human, Shapechanger), Any Alignment
Armor Class 13 in humanoid form, 14 in wolf or hybrid form
Hit Points 75 (10d8 + 30)
Speed 30 ft., (40ft in wolf form.)
STR
22 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +9, CON +6
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 10 (1d6 + 6) piercing damage, or 11 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Terrifying Howl (Hybrid or Wold Form Only). The werewolf howls. Any beast or humanoid that the werewolf chooses within 300 feet of the werewolf and able to hear its howl must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of their turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for them, the target is immune to the werewolf's Terrifying Howl for 24 hours.

Legendary Actions

The alpha can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The alpha regains spent legendary actions at the start of its turn.

Move. The alpha moves up to its speed without provoking opportunity attacks.

Claw. The alpha makes one claw attack.

Bite. The alpha makes one bite attack.

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Monster Tags: Shapechanger

Environment: ForestHill

SilverBoJangles

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