Large Plant, Neutral Evil
Armor Class 13 Natural armour
Hit Points 36 (6d10 + 6)
Speed
STR
16 (+3)
DEX
11 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Skills Perception +2
Damage Vulnerabilities Fire, Force
Damage Resistances Slashing from Nonmagical Attacks, Bludgeoning from non magical attacks
Damage Immunities Piercing
Condition Immunities Blinded, Exhaustion, Petrified
Senses Tremorsense 60ft (blind beyond this radius), Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False appearance: while the Awakened Log is motionless it is indistinguishable form a regular fallen log.

 

Actions

Slam: melee weapon attack: +5 to hit, reach 10ft, all targets in a 10ft line. Hit: 10 (2d6+3) bludgeoning damage and 2 (1d4) poison damage.

Dreadful roll (recharge 5-6): The log tips on its side and rolls in a straight line 60ft long and 10ft wide, any creatures caught in the line must make a DC 14 dexterity saving throw objects and incapacitated creatures automatically fail this saving throw, and on a failure they take 4d6 bludgeoning damage and are knocked prone, on a successful save they take 1d6 bludgeoning damage and are knocked 5ft out of the line.

Description

Either through the effects of an alien presence, a ritual gone wrong, wrath of nature spirits or a deliberate trap, this fallen dead log animates when near living creatures, hellbent on exterminating the life it once had. Once it animates it rolls along the ground towards its target, or it uses any remaining branches to scuttle around. For an unknown reason, the magic that animates it causes any fungus on the log to become extra potent.

Monster Tags: plant

Habitat: ForestGrasslandHillMountainSwamp

DexterLintern28855

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