Large Undead, Neutral Evil
Armor Class 22 (patchwork armor)
Hit Points 84 (8d10 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
21 (+5)
CON
16 (+3)
INT
3 (-4)
WIS
16 (+3)
CHA
3 (-4)
Saving Throws WIS +6
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands all languages it knew in life but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ethereal Revolvers. Bonecrusher Outlaws carry spectral revolvers that fire necrotic bullets. These revolvers don't require ammunition and can't be disarmed or stolen.

Threatening Reach. The Bonecrusher Outlaw can make opportunity attacks against all enemies within 10 feet.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two weapon attacks.

Ethereal Revolver. Ranged Weapon Attack: +9 to hit, range 40/120 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Hurl Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Crushing Blow  (Recharge 6). Melee Weapon Attack: +9 to hit, range 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage and the target is knocking prone.

Habitat: Urban

Argenteum

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