Berserk: The rotting skin on the wendigo cause every creature into a frenzy. Everyone in a 20ft radius must make a Constitution saving throw (16 to beat). those who fail go into a cannibalistic frenzie only being able to bite allies until they break free from the beast control. every round a party member stays berserk the dc goes down 1 per round.
Berserk bite: Bite. Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + strength bonus) piercing damage
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage
Tail. Melee Weapon Attack: +8, 1d20+8, to hit, reach 10 ft., by the crocodile. Hit: 14 [rollable](2d8 + 5); If the target is hit , it must succeed on a DC 16 Strength saving throw or be knocked prone.
Pounce. If the beast moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
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