Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 52)
Speed 80 ft., Swim 50 ft.
STR
25 (+7)
DEX
11 (+0)
CON
20 (+5)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Damage Resistances Bludgeoning from nonmagical attacks
Condition Immunities Grappled
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Berserk: The rotting skin on the wendigo cause every creature into a frenzy. Everyone in a 20ft radius must make a Constitution saving throw (16 to beat). those who fail go into a cannibalistic frenzie only being able to bite allies until they break free from the beast control. every round a party member stays berserk the dc goes down 1 per round.

Berserk bite: Bite. Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + strength bonus) piercing damage

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage

Tail. Melee Weapon Attack: +8, 1d20+8, to hit, reach 10 ft.,  by the crocodile. Hit: 14 [rollable](2d8 + 5); If the target is hit , it must succeed on a DC 16 Strength saving throw or be knocked prone.

Pounce. If the beast moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Monster Tags: Misc Creature

Habitat: Swamp

UScarnage

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